


After you beat all the bosses (which takes a very short amount of time), the game just shows you an unskippable cutscene, congratulating you for becoming the Most Wanted, and to keep on playing to collect more Speed Points and race with your friends.By the way, the "taking down rivals to get their cars" part is directly taken from Burnout Paradise. However, they're simply a series of white cars that seems to exist with the sole purpose of being challenged, making this game extremely lifeless. The DLC bosses, on the other hand, are available after the game's intro. The only slightest part of progression is that you have to get a certain amount of speed points to unlock a Most Wanted boss.Even its father, Burnout Paradise, has a much clearer sense of progression. Instead of unlocking cars by winning races and buying them with currency or selecting them from a garage, you can find almost all the cars scattered around the city from the very beginning, which removes any sense of progression.The whole singleplayer mode of this game is just a huge joke.However, this is just the biggest one of the many poor decisions EA made to show how arrogant they are and they don't care about their customers, thus further ruining the NFS franchise.

It was also found that it was meant to be released in 2013 as opposed to in 2012.

Need for Speed: Most Wanted (known as Need for Speed: Most Wanted U for the Wii U) is a 2012 racing video game developed by Criterion Games and published by Electronic Arts for Android, iOS, Kindle Fire, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360, and Wii U as part of the Need for Speed series.Īlthough it shared the title with the 2005 release with the same name, it is not a reboot of said game. This game is actually called Burnout Fairhaven, for your information.Īndroid, iOS, Kindle Fire, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360
